What exactly is Digital Media?
Digital media is any media that are encoded in a machine-readable format. Digital media can be created, viewed, distributed, modified and preserved on computers. Computer programs and software; digital video; web pages and websites, including social media; data and databases; digital audio, such as mp3s; and e-books are examples of digital media
How can we use digital media in the classroom to increase achievement?
Digital media may increase the engagement of lessons. Creating a rigorous lesson and scaffolding it while using digital media may promote 21st century skills, increase college and career readiness, and demonstrate an excellence in technology. When students are engaged, learning increases.
1.) Instead of using whiteboards students may use their cell phone and text the correct answer. Answers will automatically be calculated in front of the entire classroom. The teacher will need to develop a structure for using cell phones in the classroom. If some students do not have a cell phone then groups may share. https://www.polleverywhere.com/my/polls
2.) ITSE INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION https://www.iste.org/
3.) This application allows teachers and/or students to create a presentation and use it in their teaching. Teachers may use this to record and “Doodle” their lesson. The program can save it and then from home while using a cell phone students may view the previously recorded lesson.
4.) The application “symbaloo” will allow you to search for hundreds of aps that may be useful in increasing achievement.
5.) The application, “LiveBinder” allows students and teachers to create a virtual binder.
6.) This website allows you to brainstorm ideas with all students. Students will write responses on the pad and automatically everyone in the class sees all of the responses. http://padlet.com/
7.) The application “AnswerGarden” is a social response ap for creative. Pose a question to your students on a topic and the ap will combine the students responses in a word cloud based on popularity.
8.) The application, “ThingLink” allows students to create books. Students upload pictures and then type the text.
9.) The application, “Bee-Bot” will allow students to become engineers. (Grades Kindergarten and higher).
10.) The application “Tellagami” allows students to tell a story. Teachers may use this application to teach a lesson, have students create a book report, or make a presentation. This may work well with the new listening and speaking component of the common core standards.
11.) The application, “Subtext” supports teachers in their new Common Core instruction, and helps students move closer to college and career. Teachers can embed instruction into the pages of any digital text. Because notes are linked to a specific passage, there’s a natural emphasis on close reading, citing text evidence, and supporting claims.
12.) The application, “Educreation” turn your IPAD into a recordable whiteboard.
13.) The application, “BookCreator” allows students to create picture books.
14.) The website http://code.org/
allows students to learn how to code.
15.) The application “Gooru” transforms the study experience. Share any collections with your students and they can access your Gooru class. Students may access their assignments or quizzes.
16.) The application “Haiku Deck” is a limited version of powerpoint for an IPAD.
17.)The application “ClassDojo” is a behavior management system.
18.) The application, “Sketch Cartoon” allows you to turn ordinary pictures into works of art.
19.) The application, “Popplet Lite” allows you to create your ideas and sort them visually in realtime. Create a web of ideas.
20.) The application, “Study Blue” you can make, study, and share mobile flashcards, study guides and quizzes.
21.) The application “Schoology” allows your class to work like a faacebook page. Post videos, comments, about lectures etc. Promote critical thinking etc.
22.) The application “NearPod” allows for teachers to manage what everyone sees on their screens. Students may follow along at the teacher’s pace with their IPADS or devices.
23.) The application “Dunno” will allow you to type a topic about something, and you will retrieve relevant information about we pages, videos, Wikipedia, tweets, podcasts and more.
24.) The application “Hangouts” is a messaging ap that let’s you send and receive messages, photos, and videos and even start free video calls.
25.) The website https://todaysmeet.com/
allows you to create class discussion etc.
26.) The application “Groupme” is the best way to chat with everyone using any device.
27.) The website http://www.starfall.com/
build early literacy skills in students.
28.)The application, “STAR Tracker” allows you to find constellations in the night sky.
29.) The application http://worditout.com/
allows you to create a word cloud using Chromebooks.
30.) The website http://storybird.com/
allows teachers and students to create books using art with their class.
31.) Chatterpix allows you to take a picture with an IPAD. Record where you want the mouth at then it will record the students' voices.
32.) KAHOOT- Create, play and share fun learning games for any subject, for all ages, for free!
33.) Make great videos here https://animoto.com/